Welcome to our latest IGN First, where we're diving deep into The Outer Worlds 2 with a month of exclusive coverage in April. This is your very first look at real-time gameplay, showcasing a quest where you infiltrate the N-Ray Facility. This quest not only demonstrates several new features and mechanics but also highlights how the game is rethinking level design. One of the most striking aspects is the enhanced depth as an RPG, with developer Obsidian drawing inspiration from its past successes and immersive sims like Deus Ex and Dishonored.
The Outer Worlds 2 builds upon the foundation of the first game with more sophisticated systems, including a true stealth system and enhanced tools to support this playstyle. You'll now have access to effective melee weapons and skills that allow for silent takedowns. A notable feature is the purple-colored health bar above enemy heads, which indicates the potential damage from a stealth attack, helping you decide whether a one-hit kill is possible or if it's worth engaging your target. Enemies will detect dead bodies and alert guards, but with the right skill, you can disintegrate bodies on the spot to avoid detection.
The Outer Worlds 2 Gameplay - Screenshots
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As you progress through the quest, you'll acquire the N-Ray Scanner, a gadget that allows you to see certain objects and NPCs/enemies through walls. This tool is essential for solving complex environmental puzzles and is a game-changer in both stealth and combat scenarios. It's particularly useful against enemies in the N-Ray Facility who can cloak themselves, becoming invisible to the naked eye but not to the N-Ray Scanner. Failing to use this tool diligently can result in surprise attacks from cloaked foes, illustrating how gadgets add new layers to the gameplay.
The game features several interlocking systems that enhance the RPG elements and support specific character builds. Stealth and immersive sim elements are just part of the expanded gameplay. Obsidian has also focused on improving gunplay, taking inspiration from Destiny to ensure it feels satisfying. While The Outer Worlds 2 isn't turning into a pure shooter, the gunplay now aligns more closely with what players expect from a first-person game with firearms.
You can see the improved gunplay in action during the approach to the N-Ray Facility, where you can choose to go in guns blazing. Movement has been refined to complement the shooting mechanics, allowing for more agile actions like sprint-sliding while aiming down sights. The return of Tactical Time Dilation (TTD) adds a bullet-time element to combat, enhancing the action-hero feel. Additionally, the inclusion of throwables adds another layer to your combat strategy, allowing you to toss a grenade, activate TTD, and shoot it midair to devastating effect.
While details on the story are scarce at this point, including the context around the N-Ray Facility quest, the gameplay video shows how conversations have been refined in the sequel. In one scene, you encounter an NPC named Exemplar Foxworth, who's survived a cultist takeover. Depending on your Medical, Guns, or Melee stats, you can choose to help her or respond accordingly. This segment also introduces a new companion, Aza, a former cultist who joins you to help rectify past actions.
Many of these elements were present in the original Outer Worlds, but The Outer Worlds 2 aims to be a more fully realized vision of what Obsidian intended with the first game. Through early gameplay and discussions with the team at Obsidian, it's clear that the game is leveraging the studio's RPG heritage while exploring what a modern first-person RPG can be, drawing inspiration from classics like Fallout: New Vegas.
This month's IGN First will delve deeper into The Outer Worlds 2, covering character builds, the new flaws system, an array of wild and wacky weapons, and the expansive scope of the sequel. Stay tuned for interviews with key figures like original Fallout developer and creative director Leonard Boyarsky, game director Brandon Adler, and design director Matt Singh. Keep checking back at IGN throughout April for more exciting updates!