In the world of extraction shooters, the mantra is simple: get in, secure the loot, and escape. Exoborne, an upcoming title, not only adheres to this formula but elevates it with high-octane action through the use of super-powered Exo-Rigs, dynamic weather effects, and the ever-popular grappling hooks. After spending around 4-5 hours with the game at a recent preview event, while I wasn't left craving "one more drop," I'm convinced that Exoborne has the potential to make a significant impact in the extraction shooter genre.
The Exo-Rigs are at the heart of Exoborne's unique identity. Currently, players can choose from three distinct types: the Kodiak, which offers a shield during sprints and a devastating ground slam; the Viper, which boosts health regeneration upon enemy takedowns and features a powerful melee attack; and the Kestrel, focused on mobility with enhanced jumping and hovering capabilities. Each Exo-Rig can be further customized with modules, tailoring their abilities to suit individual playstyles. Although the current selection of three suits may seem limited, developer Shark Mob hinted at potential future expansions but couldn't provide details at this time.
The shooting mechanics in Exoborne are robust and satisfying, with guns delivering a weighty kick and melee attacks that pack a punch. The grappling hook adds a thrilling dimension to movement, allowing players to glide across the map rather than trek. Environmental factors like tornados can boost aerial mobility, while rain can render parachutes nearly useless. The game's post-apocalyptic setting is further enhanced by fire tornadoes, which, while aiding in movement, pose a deadly risk if approached too closely.
Risk vs. Reward
Exoborne's gameplay is driven by the principle of risk versus reward. Upon entering the game, players face a 20-minute countdown; once it hits zero, their location is broadcast to all, with only 10 minutes to extract or face being "killswitched." Players can choose to extract early but staying longer increases the potential for greater loot. Loot is scattered across the map, from containers to defeated AI enemies, but the most lucrative sources are other human players, offering a chance to claim both their initial gear and acquired loot.
Artifacts represent the ultimate prize in Exoborne, functioning as high-value loot boxes that require both the artifact itself and corresponding keys to unlock upon successful extraction. These artifacts are marked on the map, inevitably leading to confrontations with other players vying for the same reward. Additionally, high-value loot zones are guarded by formidable AI, demanding a high level of risk for the best rewards.
The game fosters a tense atmosphere, emphasizing the importance of squad communication. Even when downed, players aren't out of the fight, thanks to self-revives and the ability for teammates to resurrect them, provided they reach the body in time. However, this mechanic is a double-edged sword, as lingering enemy squads can spell doom for any revival attempt.
My demo experience raised two primary concerns about Exoborne. Firstly, it appears to be a game best enjoyed with a dedicated group of friends. While solo play and teaming up with strangers are options, they're less than ideal, a common challenge in squad-based tactical extraction shooters, exacerbated by the game's non-free-to-play model. Secondly, the late game remains a mystery. Game Director Petter Mannefelt mentioned that future updates would focus on PVP and player rankings, but specifics were not disclosed. While the PVP elements I experienced were engaging, the intervals between encounters felt too long, leaving me uncertain about the game's long-term appeal.
As Exoborne gears up for its playtest from February 12 to the 17th on PC, the gaming community will have a chance to see how it continues to evolve and refine its thrilling blend of action and strategy.