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Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

By SavannahFeb 23,2025

Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The "mixed" Steam reviews prompted this update, focusing primarily on UI improvements, map diversity, and the perceived absence of expected features.

Take-Two CEO Strauss Zelnick acknowledged the negative feedback in an IGN interview, expressing confidence that the core Civilization fanbase will appreciate the game with more playtime. He described the game's initial performance as "very encouraging."

Patch 1.0.1 (Patch 2 on Steam) is currently available for PC, Mac, Linux, and Steam Deck, and is the first of several planned patches addressing advanced access feedback. Cross-play multiplayer has been temporarily disabled to streamline PC updates, impacting only cross-platform play between PC and console players; PC-to-PC and console-to-console multiplayer remain unaffected.

Civilization 7 Patch 1.0.1 Notes:

Gameplay:

  • Addressed an issue causing shortened Ages in Epic and Marathon speed games.
  • City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also start with more units in Exploration and Modern Ages.
  • Resolved inconsistencies in naval combat, ensuring correct combat strength values, reciprocal damage, and consistent movement after attacks.
  • Completing a Legacy Path milestone no longer grants Modern Age progress, allowing more time for victory completion.
  • Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., population decrease).
  • The "Future Civic" is now repeatable across all Ages, with increased costs for repeated selection.
  • Fixed an issue where excessive growth bonuses resulted in negative food requirements.
  • Improved rail network reliability for settlements connected via water by building ports, provided the capital has a port or rail connection to a settlement with a port.
  • Enhanced Loyalty Crisis management in the Antiquity Age by allowing Villa purchases during the crisis.

AI:

  • Reduced AI offers of high-value cities during peace deals.
  • Decreased AI war declarations at the start of the Modern Age.
  • Improved AI consideration of Ideology before declaring war or offering peace.
  • Adjusted AI war and peace desires based on ideological alignment.

Camera:

  • Resolved an issue causing the camera to focus incorrectly on the minimap in native resolutions.

UI:

  • Temporarily replaced the Simplified Chinese font with the Civilization VI font.
  • Fixed issues with opening the Settlement menu, populating yield icons on converted buildings, and cut-off text on the Global Yields Breakdown screen.
  • Added notifications for completed Espionage actions.
  • Removed the ability to purchase City projects (presumably an unintended feature).
  • Displays the current religion first in the belief picker tabs.
  • Fixed persistent health bars on fully healed Districts.
  • Resolved missing Leader portraits after relationship changes.
  • Improved alignment of Leader names and portraits on the Age Summary.
  • Corrected the background color issue in the Player Customize tab.
  • Improved spacing between Civ descriptions, units, and building icons on the loading screen.

For further assistance and strategy guides, check out resources covering all Civ 7 victory conditions, changes from Civ 6, common mistakes to avoid, map types, and difficulty settings.

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