Former PlayStation executive Shuhei Yoshida recently shared insights into his experience with the unreleased Nintendo PlayStation prototype, including playing a nearly completed game developed for the cancelled console.
In a MinnMax interview, Yoshida recounted his career at Sony, starting with his early work alongside Ken Kutaragi, the "father of PlayStation." Joining Kutaragi's team in February 1993, during the original PlayStation's development, Yoshida and his colleagues were introduced to the Nintendo PlayStation prototype. He emphasized that this was a functional prototype, not just a concept.
Yoshida described playing an almost finished game on the system his first day. He likened the game to a contemporary space shooter, possibly similar to Sega CD's Silpheed, which streamed assets from a CD. While he couldn't recall the developer's identity or the game's origin (U.S. or Japan), he expressed optimism about its potential survival. He noted that the game data was stored on a CD, increasing the likelihood of its preservation in Sony's archives.
The Nintendo PlayStation remains a highly sought-after collector's item, a testament to its unreleased status and the intriguing "what-if" scenario it represents in gaming history. Its appearance at auctions and among collectors further highlights its rarity.
The prospect of this Sony-developed space shooter seeing the light of day is enticing, especially considering Nintendo's own release of Star Fox 2 years after its cancellation. The possibility of this lost piece of gaming history resurfacing remains a captivating thought.