Recent layoffs at BioWare, developer of Dragon Age: The Veilguard, have sparked widespread conversation about the current state of the gaming industry. Larian Studios' publishing director, Michael Daus, weighed in on social media, emphasizing the importance of valuing employees and holding leadership accountable for industry layoffs.
Daus argues that significant team reductions between or after projects are avoidable. He stresses the critical role of retaining institutional knowledge for future projects. While acknowledging the financial pressures that sometimes necessitate "trimming the fat," he questions the aggressive efficiency strategies of large corporations, suggesting they are often unnecessary. This approach, he contends, is only viable if a company consistently releases successful titles. Layoffs, he points out, are a drastic cost-cutting measure, not a solution.
Daus highlights a fundamental flaw: upper management's strategic decisions often lead to lower-level employees bearing the brunt of the consequences. He uses the analogy of a pirate ship, where the captain would be the first to be thrown overboard during hardship, suggesting that the gaming industry should adopt a similar approach to accountability.