
The scrapping of Warner Bros.' Wonder Woman game and Monolith Productions' subsequent shutdown dealt a crushing blow to fans. Yet Gail Simone, the comic book writer and consultant who partnered with Monolith, reveals the game was nothing short of spectacular.
Simone describes the axed project as extraordinary. "It was phenomenal. Though I can't disclose specifics, trust me—the team didn't just aim for greatness but crafted what would've been the definitive Wonder Woman adventure, setting new standards," she explained.
The writer praised the team's relentless dedication: "Every developer—from coders to concept artists—poured their soul into polishing this masterpiece. I've seldom witnessed such collective passion for perfection."
Insiders reveal Monolith meticulously wove DC Universe lore into every gameplay element, promising unparalleled authenticity. Simone believes comic enthusiasts would've called it "their ultimate fantasy." Though unrealized, the project stands as a bold testament to the studio's vision—a missed opportunity to revolutionize superhero gaming.
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