Home > News > CDPR Tackles Open-World Narrative Hurdles in The Witcher 3: Behind the Scenes

CDPR Tackles Open-World Narrative Hurdles in The Witcher 3: Behind the Scenes

By SebastianMay 06,2025

In a recent interview, former lead quest designer of The Witcher 3, Mateusz Tomaszkiewicz, shared that CD Projekt Red had initial doubts about integrating a grand narrative into an open-world setting.

Behind the Scenes of The Witcher 3 How CDPR Overcame OpenWorld Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2 and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz

At first, CDPR was concerned that the expansive narrative might not mesh well with the freedom of an open-world environment. However, the team embraced the challenge, resulting in the creation of one of the most acclaimed RPGs of all time—The Witcher 3. Today, Tomaszkiewicz heads Rebel Wolves, a studio working on The Blood of Dawnwalker. This upcoming game is set in an alternative medieval Eastern Europe, infused with dark fantasy elements and centered around vampires.

The Blood of Dawnwalker is in development for PC, PlayStation 5, and Xbox Series platforms. While an official release date remains undisclosed, fans can look forward to a gameplay reveal this summer.

Previous article:Warlock Tetropuzzle takes Tetris-likes to the next level, with magic (and tile-matching) Next article:"Songs of Conquest: HOMM Strategy Now on iOS, Android"