Home > News > AI Powers Gaming, but Human Ingenuity Reigns Supreme

AI Powers Gaming, but Human Ingenuity Reigns Supreme

By SimonJan 21,2025

PlayStation CEO Hermen Hulst: AI in Gaming – A Powerful Tool, Not a Replacement

PlayStation CEO Believes in AI Benefits for Gaming But Claims

In a recent interview with the BBC, PlayStation co-CEO Hermen Hulst discussed the burgeoning role of artificial intelligence (AI) in the gaming industry. While acknowledging AI's potential to revolutionize game development, Hulst emphasized the irreplaceable value of the "human touch."

A Balancing Act: AI and Human Creativity

PlayStation CEO Believes in AI Benefits for Gaming But Claims

Hulst's comments come amidst ongoing discussions about AI's impact on game developers. While AI streamlines tasks like prototyping and asset creation, concerns remain about its potential to displace human creatives. The recent strike by American voice actors, partly fueled by concerns about AI replacing their work, highlights these anxieties.

Market research from CIST reveals that a significant portion (62%) of game studios already utilize AI to optimize workflows. Hulst anticipates a "dual demand" in the future: games leveraging AI innovation alongside handcrafted, human-driven experiences. He believes striking this balance is key to the industry's future.

PlayStation's AI Strategy and Beyond Gaming

PlayStation CEO Believes in AI Benefits for Gaming But Claims

PlayStation itself is actively involved in AI research and development, with a dedicated Sony AI department established in 2022. However, Hulst's vision extends beyond gaming. He envisions expanding PlayStation intellectual property (IP) into film and television, citing the upcoming Amazon Prime adaptation of 2018's God of War as an example. This broader entertainment strategy may even involve acquisitions, with rumors circulating about a potential deal with Kadokawa Corporation.

Lessons Learned from the PlayStation 3

PlayStation CEO Believes in AI Benefits for Gaming But Claims

Reflecting on PlayStation's 30th anniversary, former PlayStation chief Shawn Layden described the PlayStation 3 (PS3) era as an "Icarus moment"—a period of overly ambitious goals that ultimately led to challenges. The team's initial vision for the PS3 was far-reaching, encompassing features beyond core gaming. However, this proved too costly and complex. Layden highlighted the valuable lesson learned: focusing on creating the "best game machine of all time" was paramount. This refocusing paved the way for the successful PlayStation 4.

PlayStation CEO Believes in AI Benefits for Gaming But Claims

Previous article:Warlock Tetropuzzle takes Tetris-likes to the next level, with magic (and tile-matching) Next article:Fire Emblem Games for Nintendo Switch in 2025