Many Marvel Rivals players are experiencing frustratingly long shader compilation times on launch. This guide provides a workaround to significantly reduce this delay.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, especially online games, often involve some loading time. However, Marvel Rivals players on PC are encountering extended shader compilation periods, sometimes lasting several minutes. Shaders are crucial programs that manage lighting and color in 3D environments. While the issue isn't necessarily a result of user error, a community-discovered solution exists.
A helpful Marvel Rivals subreddit user offered a solution that effectively addresses this problem. Here's how to implement it:
- Access your Nvidia Control Panel.
- Navigate to the global settings.
- Adjust the Shader Cache Size to a value less than or equal to your VRAM. Note: Options are limited to 5GB, 10GB, and 100GB; select the closest option to your VRAM.
This fix not only drastically reduces shader compilation time (to a matter of seconds), but also resolves "Out of VRAM memory" errors reported by some users.
While a permanent fix from NetEase Games is awaited, this workaround offers an immediate solution to avoid lengthy load times. Until an official patch arrives, this method is highly recommended.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.