Intergalactic: The Heretic Prophet promises players a significantly more expansive experience compared to the studio's past projects. Inspired by the success of Elden Ring, the developers aim to introduce similar open-world exploration mechanics. Journalist Ben Hanson has disclosed that the game will be set on a vast single planet, where players will delve into the mysteries of a lost civilization and explore a new religion, which will be central to the narrative. While it's uncertain how closely the game will adhere to traditional open-world concepts, it's clear that the developers are steering away from the linear gameplay structures of their previous titles.
The Heretic Prophet marks the studio's first venture where players will navigate the game world solo, without companions or allies. Neil Druckmann emphasizes that the game aims to evoke a profound sense of solitude within an uncharted universe, while also deeply exploring themes of faith and religion. The story unfolds in an alternate future on the planet Sempiria, which has been isolated from the rest of the galaxy for over 600 years. It is on this planet that bounty hunter Jordan Moon arrives, driven by her contract.
Druckmann also notes that the game's development drew inspiration from titles like Half-Life 2 and Monkey Island. This suggests a move away from conventional guidance systems towards a narrative style where players must piece together the story themselves from scattered fragments.
Announced at TGA 2024, Intergalactic: The Heretic Prophet does not yet have a confirmed release date, leaving fans eagerly awaiting further details.