Quick Links
Helldivers 2 categorizes armor into light, medium, and heavy types, each impacting mobility and defense. However, the real power lies in the armor passives—powerful perks significantly altering gameplay.
Navigating Helldivers 2's diverse array of armor passives is crucial for survival. This updated tier list analyzes the best passives, guiding your choices for optimal mission performance. Don't rush into your next deployment just yet!
All Armor Passives & What They Do in Helldivers 2
Currently, Helldivers 2 boasts 14 armor passives. Each passive shapes your playstyle, strategy, and combat effectiveness, from damage mitigation to enhanced scouting. Selecting the right passive is key to adapting to diverse mission challenges, whether prioritizing survival or maximizing utility. Remember, only body armor grants passive abilities; helmets and capes offer no additional bonuses.
Here's a comprehensive list of Helldivers 2's armor passives and their effects:
Armor Passive | Description |
---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (like internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
This tier list reflects Helldivers 2 version 1.002.003, ranking passives based on overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Why? |
---|
S Tier | Engineering Kit | Extra grenades are invaluable for closing bug holes, destroying fabricators and warp ships, and utilizing powerful weapons like Thermites. |
Med-Kit | Increased healing frequency significantly boosts survival, especially when combined with the Experimental Infusion booster. |
Siege-Ready | Significantly improved ammo count and reload speed make handling large enemy groups much easier, particularly with high-ammo weapons. |
A Tier | Democracy Protects | Provides a substantial defense boost, especially early game, increasing survivability against lethal damage. |
Extra Padding | A reliable choice for increased overall damage resistance. |
Fortified | Extremely useful generally, and especially effective against Automatons, improving survivability against their explosive attacks. |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows safe deployment of stratagems and grenades, while increased limb health mitigates claw attacks. |
B Tier | Peak Physique | While useful, melee combat is generally avoided, and the benefits are outweighed by other options. |
Inflammable | Ideal for fire-based builds and particularly useful in missions with fire-based environmental hazards. |
Scout | The radar effect aids in revealing enemy positions, but its utility is limited by its lack of highlighting points of interest or objectives. |
C Tier | Acclimated | Offers limited value as you rarely encounter all four damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall benefit is minimal. |
Electrical Conduit | Only worthwhile against the Illuminate, and even then, other options often prove superior. |
Unflinching | The reduction in camera shake and recoil barely impacts combat effectiveness. |