Game Science's decision to not release Black Myth: Wukong on the Xbox Series S has sparked considerable debate. Studio head Yokar-Feng Ji attributes the difficulty to the console's limited 10GB RAM (with 2GB allocated to the system), claiming optimization is exceptionally challenging and requires extensive expertise.
However, this explanation has been met with widespread skepticism. Many gamers suspect an exclusive deal with Sony is the true reason, while others accuse the developers of insufficient effort, citing successful Series S ports of graphically demanding titles. The timing of this announcement, years after the Series S's launch and the game's initial reveal, further fuels this skepticism.
Player comments highlight this disbelief:
- Concerns arise over the discrepancy between this statement and prior reports, especially given the Xbox release date announcement at TGA 2023. The game's 2020 announcement coincided with the Series S launch, suggesting awareness of its specifications.
- Criticism focuses on perceived developer laziness and the use of an allegedly subpar graphics engine.
- Several players cite successful Series S ports of games like Indiana Jones, Starfield, and Hellblade 2 as evidence contradicting Game Science's claims.
Ultimately, the lack of a definitive answer regarding an Xbox Series X|S release fuels ongoing uncertainty and reinforces the prevalent skepticism surrounding Game Science's explanation.