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19 Best Weapons In Divinity Original Sin 2

By MilaFeb 22,2025

Top 19 Most Powerful Weapons in Divinity: Original Sin 2

Divinity: Original Sin 2 offers a vast arsenal of weapons, each with unique abilities and perks. The optimal weapon choice depends heavily on your party composition, skills, and overall strategy. However, some weapons stand out due to their exceptional power, unique abilities, and significant damage output. This updated list (January 13, 2025) highlights some of the most potent armaments available. While Larian Studios' next game is a new IP, the enduring appeal of Divinity: Original Sin 2 remains strong, making the quest for the best weapons a compelling endgame pursuit.

  1. Fang of the Winter Dragon

  • Act 1 Weapon: Found by defeating Slane, the Chained Winter Dragon, near Fort Joy. Choosing diplomacy prevents acquisition.
  • Bonuses: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave. A solid early-game option.
  1. Morning’s Light

  • Decent Act 1 Bow: Obtained from Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades).
  • Bonuses: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns). A strong bow for its location.
  1. Eternal Stormblade

  • Act 3 Weapon: Located in the Murky Cave, guarded by four challenging enemies.
  • Bonuses: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn). Useful in Act 3, but likely outclassed later.
  1. Lohar’s Two-Handed Source Hammer

  • Mid-Game Hammer: Reward for completing the "Shadow Over Driftwood" quest.
  • Bonuses: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught Skill, All In Skill. Excellent for brawlers.
  1. Hanal Lechet

  • Act 2 Weapon: Found in a locked chest near an overturned carriage on the Reaper’s Coast.
  • Bonuses: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In Skill. Strong crowd control effects.
  1. The Illuminator

  • One-Handed Mace: Dropped by Scapor during the "Burning Pigs" quest.
  • Bonuses: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn). Combines fire and physical damage.
  1. Dumora Lam

  • Powerful Wand: Located in a runed chest in Dramahlihk’s home plane (requires Lohse in party and Malady alive).
  • Bonuses: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, creates a poison puddle, +159% Damage, 1 Rune Slot, Siphon Poison Skill. Excellent poison manipulation.
  1. Deiseis Riveil

  • Unique Bow: Purchased from Trader Non outside the Cathedral.
  • Bonuses: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust Skill. High damage and anti-invisibility.
  1. Executor Ninyan’s Axe

  • Two-Handed Axe: Dropped by Executor Ninyan only if killed; saving Meistr Siva prevents acquisition.
  • Bonuses: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn). Excellent for tank builds.
  1. Chamore Doran

  • Unique Wand: Purchased from Trader Ovis in Driftwood Square. Only weapon with a chance to inflict sleep.
  • Bonuses: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleep (1 turn), Immunity to Sleep. Great for spellcasters.
  1. Harrowblade

  • Two-Handed Sword: Purchased from Quartermistress Anna in the Blackpits.
  • Bonuses: +160% Critical Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal. Ideal for life steal builds.
  1. Loic’s Discipline

  • Wand: Acquired after defeating Loic the Immaculate.
  • Bonuses: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, summons Cursed Fire. Powerful for spellcasters.
  1. Voor D’Aravel

  • Sword: Found in an ornate chest in the Lizard Consulate’s Garden in Arx.
  • Bonuses: Guardian Angel Skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns). Excellent tank weapon.
  1. The Reckoning

  • Two-Handed Mace: Dropped by The Hammer.
  • Bonuses: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy. High damage output for strength/critical builds.
  1. Vord Emver

  • Crossbow: Held by a minion of Karon during the "Past Mistakes" quest.
  • Bonuses: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy Skill. Powerful ranged weapon for cryo specialists.
  1. Lucian’s Divine Staff

  • Staff: Stolen from a chest in the Arx Cathedral.
  • Bonuses: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual Skill, Staff of Magus Skill. Combines healing and offensive capabilities.
  1. Domoh Dumora

  • Dagger: Found under a pet basket outside Arhu’s Chambers in Arx.
  • Bonuses: Inflicts Burn and Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing Skill. Exceptional dagger with high damage and status effects.
  1. Swornbreaker

  • Sword: Found in the Vault of Linder Kemm or crafted on the Nameless Isle. Unrepairable.
  • Bonuses: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage, Swornbreaker Skill. Extremely powerful, but breaks permanently.
  1. Falone Scythe

  • Scythe: Stolen from a statue in the Arx Cathedral.
  • Bonuses: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage, Living On The Edge Skill, All In Skill. The most powerful weapon in the game, offering immense damage and a unique death immunity.
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