The team at MercurySteam, comprised of former members from Rebel Act Studios, brings a rich heritage to their latest project, *Blades of Fire*. Rebel Act Studios is renowned for their 2001 cult classic, *Severance: Blade of Darkness*, which captivated players with its groundbreaking combat system that allowed for the severing of enemies' limbs. This feature added an unparalleled level of brutality and realism to the game, setting a new standard in action-adventure gaming. *Severance* has significantly influenced the development of *Blades of Fire*, serving as a foundational inspiration for MercurySteam's new endeavor.
In crafting *Blades of Fire*, MercurySteam also looked to modern action-adventure games for inspiration. Notably, the team drew from the cinematic combat and richly detailed world of the *God of War* reboot by Santa Monica Studio. Their goal was to fuse fast-paced action with RPG elements, crafting an experience that is both engaging and deeply immersive for players.
A standout feature of *Blades of Fire* is its innovative weapon crafting system. Players will have the opportunity to forge their own blades, customizing key attributes such as length, weight, durability, and balance. This system empowers players to tailor their weapons to suit their individual combat preferences, adding a personalized touch to the gameplay.
The narrative of *Blades of Fire* centers on the warrior Aran de Lira, who embarks on a perilous journey against a cunning queen with the power to transform metal into stone. Throughout his quest, Aran will encounter 50 distinct types of enemies, each demanding a unique strategic approach to defeat.
*Blades of Fire* is slated for release on May 22, 2025, and will be available on PC via the Epic Games Store, Xbox Series, and PS5, promising to deliver a thrilling gaming experience to fans of the genre.