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Un développeur de Borderlands 4 conseille d'attendre un court instant sur les shaders en raison des saccades

By GraceMar 07,2026

You're right to highlight the growing frustration among Borderlands 4 players — especially on PC — as the game’s performance woes persist even after a major patch. The September 25, 2025 update, while intended to fix longstanding issues, has instead triggered new complaints about increased stuttering and frame instability, particularly on mid-to-high-end rigs.

Let’s break down what’s happening and why Gearbox’s advice — "allow 15 minutes for shaders to compile" — is both understandable and deeply frustrating for players.


🔥 Why This Is Happening

  1. Shader Compilation Is Inevitable (But Not Always Manageable)

    • Shaders are small programs that tell your GPU how to render lighting, textures, and effects.
    • Borderlands 4 uses dynamic, real-time shader compilation, meaning the game builds these shaders as you play, not just at launch.
    • This causes micro-stutters when the GPU pauses to compile new shaders on the fly — especially in visually dense areas like Vaults, enemy-heavy zones, or when changing graphics presets.
  2. The Patch Made It Worse

    • While the patch aimed to optimize performance, some users report worse stuttering post-update, suggesting:
      • A regression in shader management.
      • Increased shader complexity in new or adjusted visual features.
      • Poor handling of dynamic resolution scaling or GPU workload balancing.
  3. "Badass" Preset = Performance Trap

    • As Digital Foundry warned, the "Badass" graphics preset pushes hardware to its limits — and not just visually.
    • It forces more complex shaders to compile, increasing the chance of stutter spikes during gameplay.

🛠️ What Players Are Doing (And Why It Matters)

Gearbox’s suggestion to "play for 15 minutes" is technically sound but unrealistic for many:

  • New players expect smooth gameplay immediately.
  • Competitive players can’t afford 15 minutes of lag in a multiplayer session.
  • Streamers and content creators need stable performance from the start.

So, the community has stepped in with proven workarounds:

✅ Pro Workarounds (Shared by Players Like @Ki11ersix):

  1. Force Pre-Compilation via Zone Travel

    • Launch the game → immediately quit → relaunch.
    • Quickly enter a high-detail area (e.g., Idolator Sol, Vault of the Forgotten, The Dune of Eternity) and exit.
    • This forces the game to compile shaders for:
      • Environmental effects (dust storms, glowing ruins)
      • Enemy animations and particle systems
      • Dynamic lighting and VFX
  2. Use GPU-Specific Tools to Clear Shader Cache

    • NVIDIA: Use NVIDIA Control Panel → 3D Settings → Manage 3D Settings → "Clear Shader Cache"
    • AMD: Use Radeon Software → Graphics → "Clear Shader Cache"
    • Intel: Use Intel Graphics Command Center → Performance → Clear Shader Cache
    • Do this before launching the game after a patch.
  3. Avoid "Badass" at All Costs (Especially on Launch)

    • Stick to "Core" or "Balanced" preset until you’ve played 30+ minutes and verified stability.
    • Only adjust graphics settings after 15–20 minutes of stable gameplay.
  4. Use the "Hardcore" Fix: Let It Run While You Do Something Else

    • Some players report success by:
      • Launching the game → leaving it on a loading screen or menu → doing something else (e.g., watching a video) for 20–30 minutes.
      • Then returning to find performance already smoothed out.

📌 Why This Is a Bigger Problem Than Just "Wait Longer"

  • PC gaming is expected to be performant out of the box.
  • Shaders aren’t a "feature" — they’re a technical debt.
  • Players are paying $70 for a game that still feels like a beta in 2025.

Gearbox knows this. They’ve been transparent about the issue — but transparency isn’t a fix.


🧩 What Should Gearbox Do Next?

Action Why It Matters
Release a "Shader Pre-Compile" Mode Let players manually run a full pre-compilation pass in a test zone (like a "Performance Boot Camp" mode).
Optimize for "Low-End" GPU Path Prioritize performance over visuals on lower-tier hardware — avoid forcing high-poly shaders on weaker cards.
Patch 1.1 Should Include Better Shader Throttling Use AI-based prediction to pre-load shaders based on player location and behavior.
More Developer Diagnostics in Game Add a "Performance Monitor" HUD showing real-time shader load, frame time, and GPU utilization.

✅ Final Tips for New and Returning Players

  • 📌 Bookmark this thread — it’s a living guide.
  • 📌 Use the updated SHiFT codes database (link in your original post) for free cosmetics and perks.
  • 📌 Try Maxroll’s build planner to optimize loadouts before you get into combat.
  • 📌 Check the interactive world map to plan your first runs through high-detail zones intentionally for shader pre-compilation.

💡 Pro tip: Play for 15 minutes, then disable V-Sync and set your FPS cap to 60 or 120 (whichever feels smoother). This often reduces input lag and stutter feedback.


📣 Final Thought

Borderlands 4 has the potential to be one of the best shooters of the generation — but only if Gearbox treats PC performance not as a "known issue," but as a core priority.

Until then, the 15-minute wait is the only real patch the game has right now.

Keep your shaders compiled. Keep your settings low. And keep your expectations in check.

“Stuttering isn’t a bug. It’s a feature — if you’re paying for it.”
— Anonymous PC gamer, 2025


Let me know if you’d like a printable guide, shader pre-compilation checklist, or Steam community post template to share with your friends.

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