Home > News > REPO's Overcharge and Scaling Tweaks Announced by Developer

REPO's Overcharge and Scaling Tweaks Announced by Developer

By ConnorMay 26,2025

REPO's Overcharge and Difficulty Scaling are Getting Major Tweaks, Says Developer

Exciting updates are on the horizon for REPO as the developers at Semiwork prepare to refine the game's difficulty scaling and introduce new mechanics every 10 levels. Dive into the details about the upcoming changes to the Overcharge mechanic and discover what the developers have been up to during the game's open beta.

REPO Development Updates

Overcharge Overhaul

Following the recent open beta for their upcoming update, REPO's developers at Semiwork took valuable feedback from fans, particularly regarding the Overcharge mechanic.

The Overcharge feature enables players to counter enemies by lifting and hurling them onto hard surfaces or away from their team. However, this action isn't without consequences; an overcharge meter fills up, and once it reaches its limit, the player will explode.

REPO's Overcharge and Difficulty Scaling are Getting Major Tweaks, Says Developer

Originally available from the outset, the developers have now decided to unlock the Overcharge mechanic at level 10. Moreover, they plan to introduce new mechanics that increase difficulty every 10 levels (at levels 20, 30, and so on), with Overcharge marking the beginning of these progressive challenges.

These new mechanics will be intricately linked to the game’s lore, as Semiwork's developers emphasized, "So this system will be also tied to lore. It won’t be just a gimmick for no reason. There will be something attached to this and we will share more details in the future."

Developers Joined Open Beta Matchmaking

REPO's Overcharge and Difficulty Scaling are Getting Major Tweaks, Says Developer

Throughout the open beta, Semiwork's developers actively participated in random matches, engaging directly with players to gather insights on potential improvements. Pontus Sundstrom, a developer at Semiwork, expressed his delight in seeing players enjoy the new additions to the game.

He shared, "And I've also actually played with a lot of you guys - incognito, in secret, through the random matchmaking in the servers." Sundstrom further noted, "And I've been asking some questions and finding out what you guys find fun, stuff like that."

With the wealth of community feedback received during the open beta, Semiwork is committed to enhancing REPO. Players can anticipate more exciting updates in the near future, as the developers have promised to keep the community informed. Stay updated with the latest developments on R.E.P.O. by checking out our related article below!

Previous article:Warlock Tetropuzzle takes Tetris-likes to the next level, with magic (and tile-matching) Next article:"Grand Outlaws Soft Launches in US"