Dive into the spine-chilling cooperative world of *R.E.P.O.*, where every mission is a heart-pounding encounter with mischievous and perilous creatures. As you traverse through abandoned sites to salvage valuables, you'll face off against monstrous adversaries eager to halt your progress. Each monster in *R.E.P.O.* boasts unique abilities, behaviors, and attacks, demanding that you adapt your strategies to ensure a safe return to the truck with your team. Some creatures lurk in silence, ready to ambush, while others announce their presence loudly, yet still pose a significant threat. Some are drawn to noise, requiring stealth, whereas others rely on sight, making line of sight management crucial for survival.
Navigating the diverse array of monsters can be daunting. Understanding which ones pose a mere inconvenience and which are truly lethal is key. In survival games like *R.E.P.O.*, knowledge is power. Familiarizing yourself with their patterns and damage potential can significantly enhance your team's chances of success.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless you're overwhelmed.
Tier 3 – Lethal if you're caught off guard.
Tier 4 – The most dangerous monsters, capable of one-shotting lower-level players.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Harmless if you don't touch it. Can be strategically used as a defense against the Huntsman. |
Gnomes | 1 | Inflict minimal damage and are easy to eliminate. |
Animal | 1 | Each deals low damage and can be easily picked up. They also destroy Gnomes they run into. |
Hidden | 1 | Can transport you back to the truck or into danger but does not deal damage directly. |
Shadow Child | 1 | Harmless if you avoid looking at it. |
Spewer | 1 | Once attached, it can be used against other monsters without harming you. |
Bowtie | 2 | Generally slow unless provoked, and its breath can cause damage, though easily avoidable. |
Peeper | 2 | Causes minimal damage when its gaze locks with yours, but dangerous in the presence of other monsters. |
Chef | 2 | Can self-destruct by rolling into each other. Safe if you stay out of reach. |
Bangers | 2 | You have 10 seconds to escape once their dynamite ignites; dangerous only if you're caught in the blast. |
Huntsman | 3 | Tracks by sound; remain silent or use the duck strategically to avoid detection. A shot can end your run. |
Rugrat | 3 | Extremely strong, capable of killing by throwing objects. A single vase can be fatal for low-level players. |
Upscream | 3 | Similar to Animal but deals significantly more damage. Multiple spawns can lead to a quick demise. |
Mentalist | 3 | Poor vision but acute hearing; possible to evade by running and hiding. Each hit inflicts 50 damage, and multiple can appear. |
Trudge | 3 | Slow and noisy, audible from afar, but capture by it is fatal, even with health upgrades. |
Reaper | 4 | Slow until you're spotted, then accelerates. Audible approach allows for escape, but without health upgrades, death comes quickly. |
Clown | 4 | Charges upon sighting you, using a deadly kick and laser attack. |
Robe | 4 | Silent and often spots you first. Can navigate under furniture to pursue you swiftly; deadly if caught. |
Headman | 4 | Relentlessly pursues you, each bite dealing 50 damage. Highly dangerous. |
Now that you're equipped with knowledge about the threats in *R.E.P.O.*, explore our additional guides for more strategies on confronting these fearsome foes.