
Elden Ring Nightreign is an eagerly awaited spin-off from FromSoftware's latest hit! Dive into the latest updates and developments of this exciting new game!
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Elden Ring Nightreign News
2025
April 16
⚫︎ As the release of Elden Ring: Nightreign draws near, FromSoftware has introduced another playable character, Raider, in a trailer released on April 15 via Twitter (X). Raider, depicted as an aging Viking wielding a formidable axe, demonstrates his prowess in heavy-hitting combat, even taking down a dragon solo. The trailer also showcases his ability to summon a massive monolith block, creating elevated platforms to aid allies—particularly those with ranged capabilities—and giving Raider a strategic advantage in aerial attacks.
Read more: Elden Ring Nightreign Raider is an Axe-Swinging, Ale Drinking, Dragon Uppercutting Playable Character (Game8)
April 9
⚫︎ FromSoftware has released a new trailer featuring Duchess, one of the eight pre-determined playable characters in Elden Ring: Nightreign. Unlike its predecessor, Nightreign forgoes a character creator, opting instead for eight fixed characters, four of which have been revealed so far.
Read more: Elden Ring Nightreign Reveals New Duchess Character (Game Rant)
February 14
⚫︎ Elden Ring: Nightreign will feature bosses from previous Elden Ring and FromSoftware titles, but fans shouldn't overthink their lore significance. In an interview with GameSpot, director Junya Ishizaki clarified that these familiar foes are included mainly for gameplay purposes.
Read more: Elden Ring Nightreign Brings Dark Souls Bosses Back, Just Don't Think Too Hard About the Lore Implications (Game8)
February 12
⚫︎ In PC Gamer Magazine Issue 405, director Junya Ishizaki revealed that Elden Ring: Nightreign will include procedurally generated environmental elements like volcanoes, swamps, and forests. According to GamesRadar, these dynamic terrain changes aim to ensure that no two playthroughs are the same.
Read more: Elden Ring Nightreign Procedurally Generated Maps Guarantee No Two Playthroughs Are the Same (Game8)
February 2
⚫︎ Elden Ring: Nightreign's director, Junya Ishizaki, clarified that the game's roguelike features were not added to follow industry trends, but rather emerged naturally during development. Speaking to PC Gamer, Ishizaki explained that the aim was to condense the RPG experience—exploration, character building, and leveling—into a more focused loop.
Read more: Elden Ring Nightreign went roguelike as the focus was "condensing" the RPG experience down, not because FromSoftware was "chasing a trend" (GamesRadar)
January 31
⚫︎ Kadokawa has released Elden Ring: Become Lord II, the second and final volume of the full-color visual comic series. Priced at 3,300 yen (approximately $21.45), it is now available for purchase on platforms like Book Walker and Amazon Japan. This release follows the first volume, which debuted in June 2024, and concludes the Become Lord series.
Read more: Elden Ring: Become Lord II Completes the Comic’s Storyline (Siliconera)
January 30
⚫︎ With Elden Ring: Nightreign being one of the most anticipated titles of the year, demand for early access has led to scalping. As FromSoftware begins sending out confirmation emails for its limited-space Network Test on February 11, listings for test access have already appeared on eBay. Some sellers are using screenshots of the confirmation emails as proof, despite not yet having access to actual codes. The Network Test offers fans an early hands-on experience with Nightreign, a standalone multiplayer survival action RPG set in the Elden Ring universe. While a full release date is yet to be announced, the test provides a glimpse into FromSoftware’s latest gameplay experiment.
Read more: Elden Ring Nightreign Network Test Confirmations Sent Out, Immediately Scalped (The Gamer)
January 10
⚫︎ Bandai Namco and FromSoftware have opened registration for the Elden Ring: Nightreign closed network test, scheduled to run from February 14 to 16 on PlayStation 5 and Xbox Series X|S.
Read more: Elden Ring Nightreign closed network test registration now available (Gematsu)
January 8
⚫︎ An Elden Ring player known as chickensandwich420 has committed to fighting Messmer from the upcoming Shadow of the Erdtree DLC every day with a different weapon—and without taking a single hit—until Elden Ring: Nightreign launches, according to TheGamer. Initially planning to cycle through bosses from all FromSoftware games, the player opted to focus solely on Messmer due to time constraints, citing their final year of university as a key factor.
Read more: An Elden Ring player has promised to fight Messmer every day with a new weapon until FromSoftware releases Elden Ring: Nightreign (PC Gamer)
January
⚫︎ Elden Ring: Nightreign will not include the iconic player messaging system featured in previous FromSoftware titles, director Junya Ishizaki confirmed in an interview with IGN Japan. While players will still see the ghosts of others, the ability to leave floor messages—often used for guidance, humor, or deception—has been removed due to the game's new structure. According to Ishizaki, the decision stems from Nightreign’s session-based design, where each playthrough lasts around 40 minutes. With limited time for exploration, the team determined there wouldn't be enough opportunity for players to read or write messages. Set in the procedurally generated realm of Limveld, Nightreign introduces a roguelike format, featuring a three-day progression system and co-op gameplay for up to three players.
Read more: Elden Ring Nightreign won’t have Dark Souls’ best feature, but for good reason (PCGamesN)
2024
December 17
⚫︎ In an interview with Famitsu, game director Junya Ishizaki revealed that Elden Ring: Nightreign will include a small number of enemies from the Dark Souls series. These additions reflect the chaos brought into the world by the Night King and align with the game’s thematic focus on disruption. Set in a parallel universe, Nightreign allows FromSoftware to reference its previous titles. Ishizaki also revealed that the game will feature eight distinct playable characters, each with unique abilities and backstories. A new progression system will unfold the world across three virtual days, with each cycle introducing changes to the map, including new events, enemies, and points of interest. Exploration will also be supported by the Spectral Hawk, a companion designed to help players discover shortcuts and navigate the evolving landscape.
Read more: Elden Ring: Nightreign to Feature Some Enemies From the Dark Souls Series (Mp1st)
December 17
⚫︎ Elden Ring: Nightreign will feature single-player and three-player co-op modes, but will not support two-player gameplay. In an interview with IGN, game director Junya Ishizaki confirmed the title is designed specifically for solo or trio play, stating that it's one or the other; no duos. Players will be able to team up in groups of three to take on bosses when the network test launches in early 2025.
Read more: Elden Ring Nightreign can be played in 3-player co-op or single player, but not as a duo (VGC)
December 13
⚫︎ Bandai Namco and FromSoftware have officially announced that registration for the Elden Ring: Nightreign Network Test will begin on January 10, 2025. The test will be available on PS5 and Xbox Series X|S, and is scheduled for sometime in the following month.
Read more: Registration for the ELDEN RING NIGHTREIGN Network Test will open on January 10, 2025 (Elden Ring Official X Account)