This guide explores the Paralyze condition in Pokémon TCG Pocket, detailing its mechanics, cures, and potential deck-building strategies.
What is Paralyzed in Pokémon TCG Pocket?
Paralyzed is a Special Condition that prevents an opponent's Active Pokémon from attacking or retreating for one turn. It automatically resolves at the start of the next player's turn (after the Checkup phase).
Paralyzed vs. Asleep
Both Paralyzed and Asleep prevent attacks and retreats. However, Paralyzed automatically resolves, while Asleep requires a coin flip or specific card effects to cure.
Paralyzed in Pocket vs. Physical TCG
Unlike the physical TCG where cards like Full Heal remove Paralysis, Pokémon TCG Pocket currently lacks direct counter-Paralysis cards. The core mechanic remains the same: a Paralyzed Pokémon is incapacitated for one turn.
Which Cards Inflict Paralysis?
Currently, only three Genetic Apex cards inflict Paralysis: Pincurchin, Elektross, and Articuno. Each uses a coin flip, making it a chance-based effect.
How to Cure Paralysis?
Four methods exist:
- Time: The condition automatically ends at the start of your next turn.
- Evolution: Evolving the Paralyzed Pokémon removes the condition.
- Retreat: Retreating the Pokémon removes the condition (as Bench Pokémon cannot have Special Conditions).
- Support Cards: Currently, only Koga offers a conditional counter (affecting Weezing or Muk).
Building a Paralyze Deck
Paralysis alone is unreliable. Combining it with Asleep creates a stronger strategy. An Articuno & Frosmoth deck, using Articuno, Frosmoth, and Wigglytuff ex, offers a potent combination of both conditions.
Sample Paralyze-Asleep Deck List
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This deck leverages the chance-based nature of both conditions to disrupt the opponent's gameplay. Remember, the effectiveness relies on successful coin flips.