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MOUSE: P.I. For Hire: Noir Indie Shooter to Launch Without Microtransactions

By PeytonMar 27,2025

MOUSE: P.I. For Hire: Noir Indie Shooter to Launch Without Microtransactions

Exciting news has emerged from Fumi Games and PlaySide Studio about their upcoming game, *MOUSE: P.I. For Hire*, which has captured the attention of gamers with its unique visual style inspired by 1930s cartoons. This first-person shooter with noir elements invites players to step into the shoes of private detective Jack Pepper, who navigates a world brimming with jazz and dynamic events to solve mysterious cases.

In a notable announcement on the game's official X social media page, the developers have made it clear that *MOUSE: P.I. For Hire* will not include microtransactions. They stated, "MOUSE: P.I. For Hire will NOT contain microtransactions. We are creating a stunning single player shooter full of noir atmosphere and explosive combat scenes that we put our hearts into creating." This decision is particularly noteworthy in the context of single-player indie shooters, where microtransactions are less common, and it underscores the developers' commitment to delivering a complete gaming experience.

*MOUSE: P.I. For Hire* transports players back to the nostalgic era of early cartoons, drawing heavily on the charm of 1930s rubber hose animation for its distinctive visual aesthetic. As players, you'll embody a private investigator in a noir city teeming with mobs, gangs, and other nefarious characters. Your mission is to thwart corrupt politicians and restore justice in a city pulsating with chaos and vibrant energy. The game offers a humorous twist on traditional first-person shooter mechanics, featuring whimsical weaponry, a unique health display, and cartoon-like adversaries.

While an exact release date for *MOUSE: P.I. For Hire* has not been set, fans can look forward to its arrival in 2025. This game promises to be a thrilling blend of vintage cartoon charm and intense noir action, all without the interruption of microtransactions.

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